Note: This PRState documentation is out-dated and is for an older (pre-GMS v2.3) version of PRState. For the most up-to-date docs on the latest version of PRState, please refer to this page as well as the documentation included in the PRState package.

Documentation Topics
Function

PRStateSetVerbose()

Turns on or off the current object's debug verbosity. When on, state changes and failures will be written to the output console in GameMaker Studio to aid in debugging.


Declaration

PRStateSetVerbose(verboseActive)

Parameters

verboseActive

To turn on debug verbosity, set to true. Otherwise, set it to false.

Return Value

n/a